Fred Kyung-jin Rezeau

Fred Kyung-jin Rezeau

Founder and developer at LITEMINT and XBID LABS. Former Tech Lead at BGC Group in London and developer at LCL Bank in Paris.
 
오경진 吳景振 #HalfKorean, born in Itaewon, Seoul. Studied French literature and Latin at the University of Angers in France before finding the poetry of code.
Founder and developer at LITEMINT and XBID LABS. C++ is my native language. I never stopped exploring beyond it.
 
I started out in tech as a C++ developer at LCL Bank in Paris, moved to London to work on smartcard systems for the UK government’s National Programme for IT, and later served as Tech Lead at BGC Group in London with occasional projects in New York. After a few years in finance, I left to make games full time. I released 14 titles, earned an Honorable Mention at the 2014 Linux & Samsung Tizen App Challenge, and co-founded the Israel-based studio Massive Games before creating LITEMINT in 2018 and XBID LABS more recently.
 
My journey into programming was atypical. I studied French literature and Latin at the University of Angers in France before teaching myself C++ after buying my first computer (still the best investment I ever made). For me, coding has always been a form of writing; a way to express meaning.
 
I was born in Korea and live here now, after years spent across several countries. Baudelaire’s Le Voyage is among my favorite poems. He wrote that true voyagers leave simply to leave; a paradoxical tautology I’ve always loved—in C++ poetry: std::invoke([] { std::exit(0); return true; })
 
Outside of work, I paint, I game, and I keep learning. Martial arts have been part of my life since childhood, with Taekwondo grounding me the most. Learn something, build something, Love above all, repeat.

Posts


xbid.ai Lab: How We Build Better Inference

You probably noticed that even carefully crafted prompts rarely allow immediate deep response and inference from AI systems. Opening discussions tend to be shallow.

It is usually later in the interaction (not always) that something shifts. At some point, the system clicks and starts reasoning inside our frame.

For xbid.ai, that was a problem as trading decisions need instantly grounded inference, not guessing or pseudo‑insight.

The Mechanism

The key here is understanding that the point of convergence is not prompted. Instead it is surfaced through dialogue.

January 6, 2026

AI Agents Interacting with Onchain Game Markets

AI agents can now trade in-game items onchain. Last week we released the cyberbrawl.io auction house—a fully decentralized marketplace where players bid, offer, and execute orders for tokenized cards, heroes, and badges directly on Stellar.

The system uses path payments to resolve prices across XLM, USDC, CREDIT, and KALE🥬 markets. Orderbooks are native Stellar (demo).

October 17, 2025

xbid.ai Wins 1st Place at Stellar Hacks + MCP Server Released

xbid.ai won 1st place 🏆 at the Stellar Hacks: KALE x Reflector Hackathon on DoraHacks! 🚀 Thanks to everyone backing this early.

To celebrate, I am releasing the MCP server for xbid.ai—tools like Claude, VS Code, and Cursor can now connect to xbid.ai and use post-distillation pipeline data for inference.

MCP Server Release

The Model Context Protocol (MCP), often referred to as the USB-C port for AI, is essential infrastructure that standardizes how AI agents communicate with each other. By adopting this standard, xbid.ai can expose its pipeline and strategy engine to applications like Claude.

September 15, 2025

Walkthrough Series: Data, Strategies, and the AI Signal Layer

xbid.ai is open source. To help you navigate the stack, I am starting a walkthrough video series, each one covering a specific topic such as the data pipeline and strategies.

These videos are primarily aimed at developers. Extending strategies and running your own agent requires some technical background, and the best place to start is by forking the repo at github.com/xbid-ai/xbid-ai. If you hit specific technical questions, feel free to reach out.

September 10, 2025

Fast, Native C++ BPE Token Counter for OpenAI + SentencePiece

This C++ library is open source, part of the xbid.ai stack. I needed a low-overhead, fast Byte Pair Encoding (BPE) counter accurate enough for billing estimates and strategy comparisons. By skipping OpenAI template overhead we trade exact parity for speed, with only ~1.5% deviation. The tool also provides support for Google’s sentencepiece binary models with a thin wrapper (100% parity).

  • C++ BPE counter compatible with .tiktoken (OpenAI) encodings.
  • Quasi-parity (no templates, <1.5% error)
  • 60% faster than OpenAI’s official tiktoken (JS/WASM)
  • No dependencies (standard C++20 toolchain)

Our initial code was using a naive byte-length heuristic, very fast but too inaccurate. For xbid-ai, I wanted something more reliable due to the nature of our inference inputs—trading signals are unbounded, and strategy outputs are compared for costs before routing across multi-LLM/model layer.

September 8, 2025

xbid.ai — intelligence. staked. onchain.

Meet xbid.ai — a multi-LLM AI agent built around a simple thesis:

Inference does not come from clever prompts alone. It comes from contexts encoding a posteriori knowledge and implicit constraints—what we call episteme.

Rather than relying on isolated prompt engineering, xbid.ai conditions inference on structures that embed reasoning constraints before the model generates output. This enables inference under explicit constraints rather than probabilistic guesswork.

Read the full methodology: How We Build Better Inference